Poker Terms Glossary

Essential poker terminology for tournament and cash game play

Showing 94 of 94 terms

UTG (Under the Gun)

Position

The first position to act preflop, immediately left of the big blind. The worst position at the table.

UTG+1

Position

Second position to act preflop, immediately left of UTG.

Middle Position (MP)

Position

Positions between early and late position. Better than early position but not as good as late position.

Cutoff (CO)

Position

Position immediately right of the button. Second-best position at the table.

Button (BTN)

Position

The dealer position. Best position at the table as you act last on every postflop street.

Small Blind (SB)

Position

Position that posts half a big blind before cards are dealt. Acts first postflop.

Big Blind (BB)

Position

Position that posts a full big blind before cards are dealt. Last to act preflop.

In Position

Position

Acting after your opponent(s) on a betting round, giving you more information.

Out of Position

Position

Acting before your opponent(s) on a betting round, giving you less information.

Fold

Betting

To discard your hand and forfeit any claim to the pot.

Check

Betting

To pass the action to the next player without betting when no bet has been made.

Call

Betting

To match the current bet amount.

Bet

Betting

To put chips into the pot when no previous bet has been made in that betting round.

Raise

Betting

To increase the size of an existing bet in the same betting round.

3-bet

Betting

The third bet in a sequence. Usually refers to a re-raise before the flop.

4-bet

Betting

The fourth bet in a sequence. A re-raise of a 3-bet.

5-bet

Betting

The fifth bet in a sequence. A re-raise of a 4-bet, usually indicates a very strong hand.

All-in

Betting

To bet all of your remaining chips.

Check-raise

Betting

To check with the intention of raising after an opponent bets.

Donk Bet

Betting

To bet into the preflop aggressor from out of position. Generally considered a weak play.

Continuation Bet (C-bet)

Betting

A bet made by the preflop aggressor on the flop, continuing the aggression.

Float

Betting

To call a bet with a weak hand, planning to take the pot away on a later street.

Squeeze

Betting

To 3-bet after there has been a raise and one or more calls.

Isolation (Iso)

Betting

To raise a limper with the intention of playing heads-up.

Resteal

Betting

To 3-bet someone you suspect is stealing blinds with a weak range.

Barrel

Betting

To continue betting on multiple streets. Double barrel = flop + turn, Triple barrel = flop + turn + river.

Nuts

Hand Strength

The best possible hand given the current board cards.

Bluff

Hand Strength

To bet or raise with a weak hand, hoping opponents will fold better hands.

Bluff Catcher

Hand Strength

A mediocre hand that can only beat bluffs, typically used when calling river bets.

Value Bet

Hand Strength

A bet made with a strong hand, hoping weaker hands will call.

Thin Value

Hand Strength

A value bet with a hand that's only slightly better than your opponent's calling range.

Cooler

Hand Strength

A situation where you have a very strong hand but your opponent has an even stronger hand.

Bad Beat

Hand Strength

Losing with a strong hand to a weaker hand that got lucky.

Pocket Pair

Hand Types

Two cards of the same rank as your hole cards (e.g., AA, KK, 22).

Set

Hand Types

Three of a kind using a pocket pair and one board card.

Trips

Hand Types

Three of a kind using one hole card and two board cards.

Boat

Hand Types

Slang for a full house.

Quads

Hand Types

Four of a kind.

Straight Draw

Hand Types

Four cards to a straight, needing one more card to complete it.

Flush Draw

Hand Types

Four cards of the same suit, needing one more for a flush.

Gutshot

Hand Types

An inside straight draw (needing one specific rank to complete the straight).

Open-ended Straight Draw

Hand Types

A straight draw that can be completed by cards of two different ranks.

Combo Draw

Hand Types

A hand with multiple draws (e.g., straight draw + flush draw).

Dry Board

Board

A flop with few drawing possibilities and limited connectivity (e.g., A♠7♥2♦).

Wet Board

Board

A flop with many possible draws and high connectivity (e.g., 9♠8♥7♦).

Rainbow

Board

Three different suits on the flop, making a flush impossible until the turn.

Monotone

Board

All three flop cards are the same suit.

Two-tone

Board

Two cards of one suit and one of another on the flop.

Paired Board

Board

A board containing a pair (e.g., K♠K♥3♦).

Coordinated Board

Board

A board where the cards work well together, creating many possible draws.

Brick

Board

A turn or river card that doesn't help anyone's hand or change the relative strength.

Big Blind Ante

Tournament

Tournament structure where only the big blind posts an ante for the entire table.

Bubble

Tournament

The period just before players reach the money positions.

ICM (Independent Chip Model)

Tournament

A mathematical model used to calculate the monetary value of tournament chips based on payout structure.

Satellite

Tournament

A tournament where the prize is entry into a larger tournament rather than cash.

Rebuy

Tournament

The option to purchase more chips during specified periods of a tournament.

Add-on

Tournament

An optional purchase of additional chips at the end of the rebuy period.

Freezeout

Tournament

A tournament format with no rebuys - once you're eliminated, you're out.

Turbo

Tournament

Tournament with faster blind level increases (typically 10-15 minutes instead of 20-30).

Hyper Turbo

Tournament

Tournament with very fast blind increases (typically 3-5 minutes per level).

Big Blinds (BBs)

Stack & Math

Standard unit for measuring stack sizes (e.g., 50 BBs = 50 times the big blind).

Effective Stack

Stack & Math

The smaller stack size between you and your opponent in a hand.

Short Stack

Stack & Math

Generally considered 20 BBs or fewer. Limited post-flop play options.

Deep Stack

Stack & Math

Generally 100+ BBs. Allows for complex post-flop play.

Push/Fold

Stack & Math

Strategy used with short stacks where you either shove all-in or fold preflop.

Pot Odds

Stack & Math

The ratio of the current pot size to the cost of a call.

Implied Odds

Stack & Math

The potential future winnings you might gain if you hit your draw.

Reverse Implied Odds

Stack & Math

The potential future losses if you make your hand but it's still beaten.

Fold Equity

Stack & Math

The value gained from the chance that your opponent will fold to your bet.

Expected Value (EV)

Stack & Math

The average amount you expect to win or lose from a play over the long run.

TAG (Tight-Aggressive)

Player Types

A player who plays few hands but plays them aggressively. Generally considered good play.

LAG (Loose-Aggressive)

Player Types

A player who plays many hands aggressively. Can be very effective when done well.

Nit

Player Types

An extremely tight player who only plays premium hands. Predictable and easy to exploit.

Fish

Player Types

A weak, losing player who makes many mistakes. The target for profit.

Shark

Player Types

A strong, winning player who preys on weaker opponents.

Recreational Player

Player Types

A casual player who plays for fun rather than profit. Often makes suboptimal decisions.

Regular (Reg)

Player Types

A player who plays frequently and seriously, usually with solid fundamental skills.

Maniac

Player Types

An extremely loose and aggressive player who bets and raises with weak hands.

Tilt

Psychology

Playing poorly due to emotional frustration, usually after bad beats or losses.

Variance

Psychology

The natural ups and downs in poker results due to the element of luck.

Bankroll Management

Psychology

Managing your poker funds to withstand downswings and ensure long-term play.

Tell

Psychology

A physical or behavioral cue that gives away information about a player's hand.

Image

Psychology

How other players perceive your playing style (tight, loose, aggressive, passive).

Table Image

Psychology

The impression you've created at the table based on your recent play.

Leveling

Psychology

Thinking about what your opponent thinks you have, and what they think you think they have, etc.

Metagame

Psychology

The game beyond the cards - psychology, image, history between players.

Heads-up

Situations

Playing against only one opponent, either in a tournament final or cash game.

Multiway

Situations

A pot with three or more players.

Side Pot

Situations

A separate pot created when a player is all-in but others continue betting.

Split Pot

Situations

When two or more players have the same hand strength and divide the pot equally.

Chop

Situations

To split a pot, or to divide tournament prize pools equally among remaining players.

String Bet

Situations

An illegal betting action where chips are pushed forward in multiple motions.

Angle Shooting

Situations

Using unethical but technically legal tactics to gain an advantage.

Slowroll

Situations

Deliberately taking a long time to call or show a winning hand. Considered poor etiquette.

Quick Reference for Tournament Play

Essential Early Game Terms

  • UTG, MP, CO, BTN - Position names
  • 3-bet, 4-bet - Preflop aggression
  • Big Blind Ante - Modern tournament structure
  • Deep Stack - 100+ BBs allows complex play

Critical Late Game Terms

  • Push/Fold - Short stack strategy
  • ICM - Tournament chip value calculation
  • Bubble - Just before the money
  • Fold Equity - Value from opponents folding